Just some thoughts...
So I have to take a break from drawing to charge my ipod, so I thought I'd enter a little blog entry.
I started animation about a week ago. It's going relatively well, but it's quite difficult. I have a hard time keeping loose with my character, so a lot of the time he moves very rigid. I'm only in the rough stages right now, so maybe in cleanup I'll try to assuade this. I think all of the first years have started animating already, which is cool, but I hear from people that some of the upperclassmen still haven't started. And they have more than a minute and a half to fulfill. I hope they start soon. They say that if you don't start by the end of February, you probably shouldn't even bother.
Now that I'm in the stage that brought me to this school, I'm finding where most of my interests lie. I really enjoy layout and conceptual design. That's what everyone says I should get into after school. I don't particularly like the storyboard phase, but I may grow to love it during my time here. Animation is a really difficult, but once you get in the zone, the hours fly by. And if you get your scene right, it's amazing to see your drawings move. But it's a lot of tedium to get there. The initial story phase is really exciting because you can just let your ideas run wild, but again it's also difficult because you have to pick one, and flesh it out to a level that you can handle and that makes sense, etc.
While I am most interested in the design area, I don't want to set in stone that that's what I want to end up doing after school. I want to get better at all the stages and then pick from what I enjoy most when I know more about everything. Then I feel I can make a more informed decision as far as what I want to REALLY do in this exciting field.
Blah... Enough of these "thoughts". How about some action. Enjoy!
My friend Eddy and I couldn't stop laughing at how absurd this is! We are bad people.
I started animation about a week ago. It's going relatively well, but it's quite difficult. I have a hard time keeping loose with my character, so a lot of the time he moves very rigid. I'm only in the rough stages right now, so maybe in cleanup I'll try to assuade this. I think all of the first years have started animating already, which is cool, but I hear from people that some of the upperclassmen still haven't started. And they have more than a minute and a half to fulfill. I hope they start soon. They say that if you don't start by the end of February, you probably shouldn't even bother.
Now that I'm in the stage that brought me to this school, I'm finding where most of my interests lie. I really enjoy layout and conceptual design. That's what everyone says I should get into after school. I don't particularly like the storyboard phase, but I may grow to love it during my time here. Animation is a really difficult, but once you get in the zone, the hours fly by. And if you get your scene right, it's amazing to see your drawings move. But it's a lot of tedium to get there. The initial story phase is really exciting because you can just let your ideas run wild, but again it's also difficult because you have to pick one, and flesh it out to a level that you can handle and that makes sense, etc.
While I am most interested in the design area, I don't want to set in stone that that's what I want to end up doing after school. I want to get better at all the stages and then pick from what I enjoy most when I know more about everything. Then I feel I can make a more informed decision as far as what I want to REALLY do in this exciting field.
Blah... Enough of these "thoughts". How about some action. Enjoy!
My friend Eddy and I couldn't stop laughing at how absurd this is! We are bad people.

1 Comments:
Oh, Japan. How very silly you are.
Rock the casbah with your film, man.
>:D
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